MSc in Animation
Semester-wise Syllabus for MSc in Animation
Semester 1: Foundations of Animation
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Principles of Animation
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12 basic animation principles (squash & stretch, timing, anticipation, etc.).
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Traditional vs. digital animation techniques.
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Digital Art & Design
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Fundamentals of drawing, composition, color theory, and digital painting.
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Tools: Adobe Photoshop, Illustrator.
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2D Animation Techniques
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Frame-by-frame animation, rigging, and motion graphics.
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Tools: Adobe Animate, Toon Boom Harmony.
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3D Modeling Basics
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Introduction to polygonal modeling, texturing, and lighting.
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Tools: Autodesk Maya, Blender.
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Storyboarding & Pre-visualization
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Script breakdown, shot composition, and animatics.
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Practical Lab Work
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Hands-on exercises in 2D/3D animation and design.
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Semester 2: Advanced Animation & VFX
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3D Animation & Rigging
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Character rigging, weight painting, and keyframe animation.
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Tools: Maya, Cinema 4D.
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Visual Effects (VFX) Fundamentals
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Particle systems, dynamics (fire, smoke, fluids), and compositing.
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Tools: Adobe After Effects, Nuke.
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Motion Graphics & Typography
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Kinetic typography, infographics, and broadcast design.
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Tools: After Effects, Cinema 4D.
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Game Asset Creation
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Low-poly modeling, UV mapping, and game-ready assets.
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Tools: Blender, Unity/Unreal Engine.
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Sound Design for Animation
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Foley, voice sync (lip-sync), and audio editing.
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Practical Lab Work
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Short animation projects integrating VFX and motion graphics.
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Semester 3: Specialization & Electives
Students choose a specialization track (e.g., 3D Animation, VFX, Game Design, or Interactive Media).
Common Specializations & Subjects:
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3D Character Animation
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Advanced rigging, facial animation, and body mechanics.
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Visual Effects (VFX) & Compositing
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Green screen keying, CGI integration, and matte painting.
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Game Design & Interactive Media
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Level design, real-time rendering, and VR/AR animation.
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Stop Motion & Experimental Animation
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Claymation, puppet animation, and mixed-media techniques.
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Digital Sculpting & High-Detail Modeling
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ZBrush for character/environment sculpting.
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Research Methodology in Animation
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Thesis preparation, case studies, and industry trends.
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Semester 4: Thesis Project & Industry Internship
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Capstone Animation Project
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Develop a short film, game prototype, or VFX demo reel.
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Industry Internship (Optional)
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Work with animation studios, gaming companies, or VFX firms.
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Portfolio Development
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Showcase work for job placements (Demo Reel, ArtStation, Behance).
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Seminar & Viva Voce
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Present and defend the thesis project.
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