Diploma in Animation & VFX
Semester-wise syllabus for a Diploma in Animation & VFX
Semester 1: Foundations of Animation
-
Principles of Animation
-
12 Basic Principles (Squash & Stretch, Anticipation, Timing)
-
Traditional Hand-drawn Animation Basics
-
-
Digital Art & Design
-
Color Theory, Composition
-
Photoshop for Concept Art
-
-
2D Animation
-
Storyboarding, Character Design
-
Software: Adobe Animate, Toon Boom
-
-
3D Modeling Basics
-
Interface Navigation, Polygon Modeling
-
Software: Autodesk Maya/Blender
-
-
Visual Storytelling
-
Scriptwriting, Shot Composition
-
-
Practical Lab
-
Flipbook Animation, Basic Walk Cycles
-
Semester 2: Intermediate Techniques
-
3D Animation
-
Rigging, Keyframing, Lip Sync
-
Software: Maya Character Animator
-
-
VFX Fundamentals
-
Green Screen Removal, Rotoscoping
-
Software: Adobe After Effects
-
-
Motion Graphics
-
Title Sequences, Infographics
-
Software: Cinema 4D + After Effects
-
-
Texturing & Lighting
-
UV Mapping, HDRI Lighting
-
Software: Substance Painter
-
-
Sound Design for Animation
-
Foley, Voice-over Syncing
-
-
Project Work
-
Short 2D/3D Animation (30-60 sec)
-
Semester 3 : Specialization
-
Advanced VFX
-
Particle Systems (Fire/Smoke), Dynamics
-
Software: Houdini/Nuke
-
-
Character Animation
-
Advanced Rigging, Facial Animation
-
-
Matte Painting
-
Digital Environment Creation
-
Software: Photoshop + Maya
-
-
CGI Integration
-
Live-Action + 3D Compositing
-
-
Industry Workflows
-
Pipeline in Studios (Pre-Prod to Post-Prod)
-
Semester 4: Professional Portfolio Development
-
Special Effects Simulation
-
Fluid, Cloth, Hair Dynamics
-
-
Virtual Production
-
Unreal Engine for Real-time Animation
-
-
Augmented Reality (AR) Basics
-
Markerless Tracking, AR Content Creation
-
-
Final Project
-
Showreel Development (2-3 min)
-
Collaborative Short Film Production
-
-
Internship
-
Studio Apprenticeship (4-8 weeks)
-
Key Software Taught:
-
2D Animation: Adobe Animate, Toon Boom Harmony
-
3D Animation: Autodesk Maya, Blender
-
VFX: After Effects, Nuke, Houdini
-
Game Engines: Unreal Engine (for Cinematics)